AI Insights · Timothy · January 2022
Top 5 First Person Games on iOS in Norway for Q4 2021
Reviewing the performance metrics of the top 5 first-person games on iOS in Norway during Q4 2021, highlighting trends in weekly downloads, revenue, and active users.
In Q4 2021, the top 5 first-person games on iOS in Norway showed varied performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the popularity and financial success of these apps.
Minecraft from Mojang saw a steady increase in weekly revenue, peaking at approximately $16.8K in the week of December 20. Weekly downloads fluctuated slightly, reaching a high of 578 in early October and ending the quarter at 506. Active users maintained a stable trend, averaging around 53K, with a peak of 56.4K in the same week of December.
Fishing Clash: Sport Simulator by Ten Square Games S.A. had a mixed quarter. Revenue peaked at $9.5K in late September but experienced a decline, ending the quarter at $3.3K. Downloads were minimal, with a notable increase to 171 in mid-November but generally remained low. Active users mirrored this trend, peaking at 499 in mid-November before dropping to 323 by the end of December.
Call of Duty®: Mobile from Activision Publishing, Inc. showed significant revenue fluctuations, peaking at $8.4K in mid-December and ending the quarter at $3.8K. Weekly downloads saw a notable increase towards the end of the quarter, reaching 1.2K in the last week of December. Active users showed a slight decline from 21.2K in late September to 18.2K by the end of December.
Cooking Madness-Kitchen Frenzy by ZenLife Games Pte. Ltd. experienced a stable revenue trend, peaking at $2.8K in late September and maintaining around $2.5K towards the end of December. Downloads peaked at 1.2K in early October but saw a decrease, ending the quarter at 764. Active users peaked at 3.9K in late November before settling at 3.5K by the end of December.
Choices: Stories You Play from Pixelberry Studios had a peak revenue of $2.9K in mid-November but saw a decline to $1.1K by the end of December. Downloads were relatively low throughout the quarter, with a peak of 164 in early October. Active users showed a downward trend, starting at 4.2K in early October and decreasing to 2.3K by the end of December.
These insights are based on Sensor Tower data. For more detailed analysis and insights, visit Sensor Tower.